kinucakes:

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Skullgirls was released two years ago and my coworkers are posting the first work they did on Skullgirls, so here’s the first animation I did for Filia in February 2010. It’s not that great! Her hair and clothes don’t have the right weight to them and everything is kinda jiggly. And look at her tie and boobs! Geez. I’m definitely better than this now.

Thank you all for supporting Skullgirls, we wouldn’t be here without you. We will continue to get better!

o-8:

To celebrate the 2 year anniversary of Skullgirls’ existence in the public realm, here are the various stages of transformation that Filia went through. 

Originally, she was a growth out of what would become Samson, but eventually flipped around. She also became more streamlined and simpler, with fewer default tendrils and other adjustments.

The sprites and style went through a handful of changes before we ended up on the final hand-drawn look you see in the game now.

Pixels are pretty fun, I should dabble in it again some time. I feel like I’ve learned a lot since the earlier stuff, and it’d be neat to try again. @3@;

eu03:

Since everyone is uploading their old junk from Skullgirls, here are some of the old stuff from me that never made it into the final release of the game. Can you guess what they’re a reference to?

I’d like to get some of these back in at one point, though.

Fun fact: I’ve made the Ms. Fortune one twice, and also accidentally deleted them twice.

personasama:

Oh man, here’s my Filia animation test I did in October 2010! Such memories.

personasama:

Oh man, here’s my Filia animation test I did in October 2010! Such memories.

personasama:

In honor of Skullgirls’s 2nd anniversary (and Cerebella’s birthday), here’s the very first Skullgirls animation I did! Circa Nov. 16, 2010.
I can still work on this game thanks to all our fan’s support! Thanks guys, you’re cool!

personasama:

In honor of Skullgirls’s 2nd anniversary (and Cerebella’s birthday), here’s the very first Skullgirls animation I did! Circa Nov. 16, 2010.

I can still work on this game thanks to all our fan’s support! Thanks guys, you’re cool!

It’s time for the Eighty Sixed weekly shirt! Not only is there a slick and colorful retro design of Annie up for grabs (design by Suzettecrepe), but for a limited time the Mad Salt shirt is back in black! Only for the first 100 orders though! Snap them up quick!

Quasar Shirt: http://www.eightysixedclothing.com/skullgirls-weekly-tee-quasar/

Mad Salt: http://www.eightysixedclothing.com/skullgirls-mad-salt-tee/

eyecager:

Skullgirls NPC concepts for Under the Bridge stage.

Here are more concepts from the NPC brainstorming, from Amber~!

siennasquiglycontiello asked: EXCUSE U, tHE PUNCHBOWL FISH IS THE BEST THING EVER, OF COURSE HE GOT IN AND I LOVE YOU FOR MAKING HIM.

fychan:

THANK U REALLY MUCH IM GLAD YOU LIKE HIM AND I LOVE YOU TOO

Here, have some punch!

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It’s tuna flavored!

fychan:

My NPC concepts for Skullgirls!!

I was ultra hyped when river kitten got in, but when punch fish was also added I was just. I can’t believe punch fish got in.

I think I had the idea for punch fish after MajiOmni joked I should make river kitten fish in a punch bowl? Or… something like that…

Here are more NPC concepts for Glass Canopy and Under the Bridge, this time from fychan!

(Source: fychan)

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